Things That Tweet: Me

It only felt right after attending Chris Moore’s BCM112 guest lecture on social media interactions and ties to really pull my socks up and put some real effort into my Twitter connection making. As such I’ve made every effort to strengthen these bindings to social fabric by actually utilizing the service that twittercounter.com and other services mocked me for shunning!

montage

Heck yeah! Social ties!

montage1I’m repentant! I’ve reformed! Ties have been made! I thorough expect to the in the circle of that graph at the start of next week!

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Craft and Digital Making: Sound Design

Struggling with the Oculus Rift DK2 dev kit and technology in general presents to me an interesting perspective on Week 9’s source material and purpose, illustrating how the transformation of a message through mediums profoundly effects the message itself. This made me consider the difference, if minor, in messages I’ve already perceived once I’ve interpreted them from a different perspective. Having played The Last of Us on tinny, poor quality TV speakers, the game could be breezed through without discovering the nuance that scores of people who specifically were employed to convey a message through the medium of audio strived to impart. Having recently picked the controller back up and having donned a pair of embarrassingly expensive headphones, the message once perceived by myself through these puny speakers was suddenly given depth, character, meaning; emotion.

Slight quivers in exclamations betrayed a person’s cool demeanor, crickets among overgrown grass suggested life in areas, and echoes in hallways suggest rough size and length. A whole new world opened around me, as it did in other games, movies, and music. An unconventional, or perhaps too obvious an application of the phrase ‘the medium is the the messsage’; but the technical expertise and inevitable hundreds of hours spent by artists perfecting sound design to reveal worlds unseen by any other means other than intimate and conscience engagement with the material via sufficient listening technology, is a marvel.

Citizen Journalism In the Age of the Internet

With services like Storify, Bundlr, and the already existing suite of social media platforms available to the general public, it’s apparent that the past ‘gatewatchers/gatekeeper’ era seems to be at its end and anyone wiling or finding themselves in an obligated position to become a citizen journalist already has a swathe of outlets for their information available to them. Combined with the usability of an everyday smartphone, a regular person has all they need to capture some of the most exciting, terrifying, pivotal and important moments in history. To elaborate, we can see a societal push instrumented by citizen journalists on platform like ‘change.org’, ‘care2.com’ and other similar websites champion for change, whatever it may be.

The ‘bazaar’ model is in full force here, collecting signatures, getting shared, sparking conversation and debate about issues, whereas should a traditionally authoritative, gatekeeping, ‘cathedral’ medium like a sterilized newspaper were to talk about the same issues it simply wouldn’t have the same affect. Certain issues such as global warming receive a lukewarm reception traditional media as the audience has heard the same story again and again, but if presented by a fellow civilian researcher who’s found new information not being told in the media, or can springboard off the a stupid statement made by a political official, then this information circulates much more ferociously and effectively.

News generated by civilian journalists is, to quote Axel Bruns, ‘no longer products in the traditional sense’. They are self contained, important and relevant news items that can be distributed as individual articles and not forcibly lumped with the equivalent of the rest of a newspaper attached to it.I believe that as long as the majority of citizen journalist centered sites are able to function as gatekeeper-less and independent, then the true and newsworthy information will always be able to find an outlet for consumption by other people.

To illustrate this, I point to investigative work conducted by YouTuber George Weidman’s in his video’s exploration of the bizarre situation at game publisher Konami HQ. His exposé featured testimonies from anonymous employees shedding light on the reasons for the companies seemingly suicidal moves to dismantle their reputation, and as background video, roughly 20 seconds of footage from one of the publishers games. This footage gave Konami the opportunity to claim copyright infringement, silencing the creator of the video and making sure his findings weren’t spread everywhere. Unfortunately for Konami, YouTube intervened and disputed that the footage wasn’t enough to claim infringement and reinstated the video. This strange turn of events has seen the video receive 300,000+ views so far at the time of publishing and well and truly backfired on the publisher, much to the amusement of many internet goers. The event marked one of the first times YouTube has publicly fought back against a copyright holder and stood up for ‘the little guy’. Hopefully it’s a sign of things to come! The whole kerfuffle seems eager to overshadow the ‘#gamergate’ ‘scandal’ of 2014, which was another citizen journalism revolving blowup. Here’s to that.

Transmedia Storytel- buy my book to see the rest of this title!

This podcast was whipped up in a frenzy to give a taste of what transmedia storytelling amounts to, and to give an example with backing from Henry Jenkins as to how the Star Wars franchise has wholeheartedly embraced the practice with specific reference to the tie in game ‘Battlefront’. This blog post can act as a transmedia product itself, because if I were to tell you that the scene in question from the podcast is at specifically 0:23s then you’d have an advantage over just the listen of the audio as you are more informed on the topic. Hope I didn’t blow your mind too much just then!

Referenced:
http://starwars.wikia.com/wiki/Battle_of_Jakku
http://henryjenkins.org/2007/03/transmedia_storytelling_101.html

Content Creation And Aggregating Audiences

With this YouTube video, I’ve tried to illustrate, with reference to diologic/monologic ideas and the notion of ‘gatekeeping’, the innovative way video game publishers opt to further interest in their games well after their initial release. Modding and content creation in general is more so applauded by developers these days and integrated into official environments to cultivate this creativity. Filmed just with my Nexus 5, I thought the nature of my discussion and comparison needed a filmic approach.